Patch Notes – 0.19.0 (Nov. 11, 2020)

Hello everyone! GM Aesop here with what’s headed your way for patch 0.19.0.

We got Shoichi coming, along with some other stuff, so let’s check it out!

New character – Shoichi

Shoichi is clocking in Lumia Island as the 17th character of Eternal Return.

Phony Deal (P)

Shoichi earns a stack of Phony Deal each time he hits an enemy with a skill, increasing his critical strike chance by 3/4/5% for 6 seconds.

Upon reaching 5 stacks, his normal attack damage is increased by 10/15/20%.

If Shoichi picks a dagger up off the ground, he throws it at the nearest enemy within 5m, dealing 50/75/100(+AP 30%) damage.

Good Faith/Bad Faith (Q)


Shoichi lunges his blade in the targeted direction, dealing 30/65/100/135/170(+AP 45%) damage.

Hitting an enemy reduces the cooldown by 2 seconds and enables him to use Bad Faith within 8 seconds. Bad Faith: increased range and Shoichi will leave a dagger on the ground.

  • Cooldown 6s
  • SP Cost 50/60/70/80/90
  • Range 3m, width 1.5m / Bad Faith range 3.5m, 100-degree cone

Bottom Line (W)

Shoichi dashes to a targeted enemy or dagger, dealing 10/60/110/160/210(+AP 30%) damage to all enemies in his path. If he picks up a dagger, the cooldown of Bottom Line is reset.

  • Cooldown 17/15/13/11/9s
  • SP Cost 80
  • Range 6m

Risky Business (E)


Shoichi takes a step back and throws a dagger forward, dealing 40/75/110/145/180(+AP 30%) damage to the first enemy hit and reducing their movement speed by 10/20/30/40/50% for 1 second.nUpon hitting an enemy, a dagger will fall behind the enemy.

  • Cooldown 15/14/13/12/11s
  • SP Cost 90
  • Dagger range 5m, distance stepped back 2m

Ruthless (R)

Shoichi swings his deadly briefcase, dealing 150/200/250(+AP 30%) damage to enemies around him, rooting them for 1 second and tossing 4 daggers to the ground in a square.

Daggers pierce enemies, dealing 50/75/100(+AP 30%) damage.

  • Cooldown 100/85/70s
  • SP Cost 150
  • Rooted range 2.5m, landing dagger range 3.5m

System improvements

Air Supply adjustements

Air supplies are often ignored, especially in the early game. We’re gonna make them a little bit more lucrative.

  • Higher rarity air supplies are going to appear earlier in game.
  • Air supply drop rate
    • Day 1- night: 15 → 8 / Uncommon 100% → Uncommon 50%, Rare 50%
    • Day 2 – day: 13 → 7 / Uncommon 50%, Rare 50% → Uncommon 26%, Rare 60%, Epic 14%
    • Day 2 – night: 11 → 6 / Rare 100% → Rare 67%, Epic 33%
    • Day 3 – day: 9 → 5 / Rare 80%, Epic 20% → Rare 40%, Epic 50%, Legendary 10%
    • Day 3 – night: 7 → 4 / Rare 50%, Epic 50% → Epic 85%, Legendary 15%
    • Day 4 – day: 5 → 3 / Rare 20%, Epic 80% → Epic 80%, Legendary 20%
    • Day 4 – night: 3 → 2 / Epic 75%, Legendary 25% → Epic 70%, Legendary 30%
    • Day 5 – day: 1 [not changed] / Epic 50%, Legendary 50% → Epic 40%, Legendary 60%
    • Just as in previous patches, in the case of restricted area acceleration, certain days may be skipped.

UI improvements

  • Your route is now displayed on the Hyperloop map.
  • Areas you haven’t visited yet will now be indicated with a white font. Areas have will be indicated with a gray font.
  • You can now apply modes to Saved Plans (Solo/Duo/Squad) when sharing the Plan.
  • Can filter Shared Saved Plans per mode.
  • When sharing Saved Plans, it now displays the version it was shared on.

Spawn point improvements

Some starting points that were considered relatively “unfair” have been modified.

  • 2 locations around Temple and Pond, 1 location in Factory (near the Hospital), 2 locations around the Tree of Life in Hotel, 2 locations in Avenue (near the entrance to the Alley), 2 locations near the fire station (left), 1 location in front of the lighthouse in Docks.

Mission levels

  • Missions are separated into 4 classes according to their difficulty after reaching account level 21

Tutorial improvements

  • Added an announcement if inventory is full in the 1st tutorial.
  • Increased the restricted area timer of bots in the 5th tutorial to 120 seconds.

Matchmaking improvements

  • Increased the time before matchmaking segmentation is widened. Queue time may increase slightly, but matchmaking will be a bit more accurate.
  • Slightly decreased the dodge penalty for pre-made teams in Duo and Squad.

Spectator Mode

  • Increased number of spectators in Custom Games from 3 to 5.
  • It is now possible to join as spectator even when all 18 participants have joined a match.

Optimization

  • We are currently optimizing in-game character resources (mesh, texture, model, animation).
  • This will be tested with Isol for this update, and will be expanded gradually in the future.

Character

Adriana

  • Attack Power 28 —> 31
  • Defense 25 —> 27

Aya

  • Attack Power 31 —> 28
  • Attack Power per level 2.3 —> 2.6
  • Moving Turn (E)
    • Cooldown 20/17/14/11/8s —> 22/19/16/13/10s

Chiara

  • Stigma (P)
    • Defense reduction per stack 4/6/8% —> 2/4/6%

Fiora

  • Attack Power per level 2.2 —> 2.5
  • Fente(Q)
    • Base Damage 75/150/225/300/375 —> 40/75/110/145/180
    • [NEW] + Attack Power ratio 0.2
    • Vision duration 0.49s —> 0.4s

Hart

  • Damage dealt in Duo mode 95% —> 97%
  • Damage dealt in Squad mode 92% —> 94%
  • Damage received in Squad mode 102% —> 100%
  • Defense 18 —> 20

Hyejin
Currently, only data about characters and weapons can be observed and modified. For Hyejin’s shuriken, it’s tricky for us to know aspect needs a change. We are modifying our system so that we can modify characters and weapons in pairs for balance, and will modify Hyejin’s shuriken when we implement it.

Hyunwoo

  • Damage received in Duo mode 100% —> 102%

Isol

  • Isol-Pistol Attack Speed 0.625 —> 0.645
  • Isol-Assault Rifle Attack Speed 0.67 —> 0.69
  • Defense per level 1.4 —> 1.6

Jackie

  • Adrenaline Burst (W)
    • Movement Speed increase 10/12/14/16/18% —> 6/9/12/15/18%
  • Dual Swords-Jackie’s base Attack Speed 0.6 → 0.58

Li Dailin

  • Spirited Kick (Q)
    • Cooldown 10s → 12/11.5/11/10.5/10s
    • Movement range when Tipsy 2.75m —> 2.5m (Note: movement range when NOT Tipsy is 2.25m)

Nadine

  • Attack Power per level 2 —> 2.2

Sissela

  • Base Attack Power 25 —> 23

Xiukai

  • Attack Power per level 1.5 —> 1.8

Zahir

  • Damage dealt in Duo mode 92% —> 90%
  • Damage dealt in Squad mode 90% —> 85%
  • Defense per level 1.5 —> 1.8

Magnus

  • His ult’s explosion animation has been fixed.

Weapon

Throw

  • Smokescreen(D)
    • Cooldown 35s —> 20/15s
  • Ruthenium Marble
    • Attack Power 70 —> 80
  • David’s Sling
    • Attack Power 50 —> 60
  • Incendiary Bomb
    • Attack Power 60 —> 70

Bow

  • Elemental Bow
    • Skill Amplification 48 —> 45
  • Golden-Ratio Bow
    • Attack Power 60 —> 64

Crossbow

  • Expulsion Shot(D)
    • Attack Power damage 130/200% —> 60/100%
    • Cast time 0.5s —> 0.55s
  • Sniper Crossbow
    • Attack Power 90 —> 85
  • The Golden Ghost
    • Extra Normal Attack Damage 40 —> 37

Pistol

  • Elegance
    • Movement Speed 0.25 —> 0.2

Shuriken

  • Caltrops(D)
    • Damage taken when stepping on consecutive caltrops: 40% -> 30% damage
  • Petal Torrent
    • Skill Amplification 30 —> 25

Two-handed Sword

  • Attack Speed per mastery level 3.6% —> 3.3%

Rapier

  • Meteor Claymore
    • Attack Power 70 —> 75

Bat

  • Statue of Soteria
    • Attack Power 95 —> 90

Hammer

  • Armor Piercing(D)
    • Defense reduction duration 5s/7s —> 3s/5s

Trap and Armor

Trap

  • Trap installation time 0.5s —> 0.7s (Isol not changed: 0.4/0.3/0.2s)
  • Stingburst
    • Quantity 2 → 1
    • Attack Power 310 → 350

Armor

  • Optical Camouflage Suit
    • Skill Damage Reduction 15% —> 10%
    • [NEW] Attack Power 10
  • Squad Leader Armband
    • Critical Strike Damage Increase 20% → 15%
  • Repaired Slippers
    • SP Regen +55% —> +30%
  • Straitjacket Sneakers
    • SP Regen +80% —> +50%
    • SP Regen +1 —> +0.7
  • Uchiwa
    • SP Regen +150% —> +100%
  • Schrodinger’s Box
    • Skill Amplification 5 —> 7

Bug fixes and improvements

  • Added a chat notification in the game
  • Fixed bug not applying the remaining time of Charmed effect if being Stunned and although the Stunned duration is over.
  • Alerts in translated languages now display correctly.
  • All skill icons are now displayed correctly (I.e, Chiara’s Plague – Last Judgement, etc.)